Plant Game
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This kit provides teachers with all the materials needed to implement CIBT’s Plant Game, a fun and exciting activity that shows students how plants grow.
In the Plant Game, teams of students “grow a plant” composed of “leaves,” “roots,” and “flowers.” The goal of the game is to produce a maximum number of flowers. This is only possible if students have a good strategy to keep their “roots” in water and produce enough “leaves” to support adequate photosynthesis. Students “grow their plant” in a graduated cylinder, in which paper clip “roots” dangle in water. Measured amounts of water are added to and removed from the system by “rainfall” and “transpiration,” respectively, which are determined according to a roll of the dice. The game ends when another roll of the dice indicates a “frost.” Since the rate of growth for each student’s plant is limited by the “weather” and by students’ choices in how they allocate their fixed carbon, a few repetitions of the game clearly demonstrate the functions of leaves, roots, and flowers, and some environmental stresses on plants.
The kit includes:
- 10 plastic bags, each with one complete set of game pieces:
- 25 flower cards
- 20 leaf cards
- 25 paper clips
- 1 wooden dowel
- 1 1 mL pipette
- 10 100 mL plastic graduated cylinders
- 10 50 mL plastic beakers
- 12 10 mL pipettes
- 10 dice
- Bag of extra supplies
- Lab Manual