Project Site of ENGL 3741 S20
Long before the COVID crisis, local communities have faced daunting economic and social challenges. Civic storytelling helps address them.
Human-Centered Design
The spring 2020 Cornell English and Media Studies course, “Design Thinking, Media, and Community,” explored methods of human-centered design and transmedia knowledge in collaboration with high school English and Art classes in Ithaca and Dryden, New York. Project-based learning combines student-driven research, collaboration, and communication to address these issues. Our goal has been to use design thinking to support project-based learning through transmedia civic storytelling projects: real stories about real issues for real audiences.
Civic Storytelling
Civic Storytelling is a multi-year initiative supporting professional development of teachers, creation of online resources, and innovative curricula that help students address issues such as health and well-being through video, info comics, and other transmedia genres. In collaboration with local schools and community organizations, this Spring 2020 course used design thinking to translate media and performance research into practices of project-based learning.
In particular, the course sought to translate transmedia knowledge into civic-minded, research-based projects presented to a public audience. Cornell design teams worked with students and educators at Dryden High School (DHS), Ithaca City School District (ICSD), Tompkins-Seneca-Tioga Board of Cooperative Education Services (TST BOCES), The History Center in Tompkins County (THC), and the Rural Schools Association of New York (RSA).
Project-based Learning, Live and Remote
ICSD and BOCES are interested in how transmedia knowledge can enhance project-based learning and its emphasis on research, collaboration, and public presentation of work. The five design teams created information comics and PechaKucha to reflect on their early work with educators and students. Once campuses closed, Cornell students extrapolated from their early fieldwork and later online experience to design transmedia projects for virtual learning.
Team A |
Team Bee |
Dream Team |
Girl Squad |
THC Team |