Project NML opening

First session (hashtag #nml09)

Participatory culture

  • Low barriers for engagement
  • Strong support for sharing creations w/others
  • Members believe contributions matter (Classroom 2.0)
  • Care about others’ opinions of self and work

Project NML

  • Learning Library (launch today)
  • TSG Reading (strategy guides)
  • TSG Mapping (strategy guides)
  • Project Good Play

Share and engage with above (prof dev, case studies, and working w/amterials above)


  • Judgment
  • Negotiation (entering into different spaces w/different norms)
  • appropriation (remix)
  • play (experiment to problem solve)
  • simulation
  • visualization
  • multitasking
  • collective intelligence

NML community:

CMS (one of 6 projects; going on for 3 years; white paper); funded by MacArthur & Digital Media & Learning

Ben from MacArthur: What’s MacArthur doing? Was working around district & school reform and decided it wasn’t working really well (not scalable; doing stuff that state should do)

Started studying “might be something going on here” Not starting from a hypothesis. Ethnographic project-Mimi Ito, danah boyd, Bettano, etc Followed young people adn watched what they are doing. How can you assess if you can’t describe properly. Not the same as classroom learning. First attempt to articulate what it looks like. Inspired by jenkins’ white paper.

Research: not an empty space but  fragmented space (researchers, teachers, young people, parents, different disciplines, etc not talking). MacArthur to draw together and asj three basic ?s

  • Are young people and learning different around new media (not building things or running programs but trying to understand)?
  • If they are different, what’s up w/learning environments? (changes relationship between teacher, young person and resource). Games (modify or create new. Gamestar Mechanics-can you teach gaming literacy through a game); Institute of Play, UW Madison, Gamelab, James Gee (ASU)
  • What about institutions. Do learning institutions have to change? Does it have to start with schools. Got away with it because they said it’s about learning not education (learning ecology-schools are important but not only thing. exterior spaces, Libraries!, museums (not as fast)). Jim Gee’s 21st century assessment (new models). Global Kids. Howard Gardner’s Good Play project. Pushes people to collaborate and tke broad perspective. trying to solve in the classroom, institutions, etc-never going to happen. Common problem w/insights to be applied-maybe it’ll happen.

Clement (Project NML)

Are the ways we think about young people’s learning changing? Examining theoretical lens

Implications of using trad theoretical frameworks

White paper provided some ideas

Learning ecology-situated in particular contexts across time (learning ecology diagram, Brofenbrenner’s ecology of activities & experiences)

Learning across setting (classroom to home and back)-talking about illustration in Threshold magazine (spring 09) Create Collaborate . . .Connect article. Learnign happens in all these contexts and across the whole ecology

How do we prepare students to navigate and negotiate across various communities?

Examining our scholarship-different disciplines looking w/their own lens and not collaborating or communicating

The Worked Example-MacArthur

Invitational scholarship-inviting audience to participate and dialogue

Malleable work-hypotheses

Different projects present in different ways (e.g. Quest Atlantis (Indiana U)-website)

Project NML-looked at research ?s, design & development, year of field research, hypotheses, sharing & discussion, continuing dialogue and collaborative analysis

Key Themes

Design frameworks & Principles

Implementation Strategies

Challenges to Trad Frameworks

Key Ideas

  • Building a community of readers
  • Challenging Expert Paradigm
  • Authentic Discourse
  • Fostering generativity
  • What is Participatory Design
  • Designing for Flexible & Multiple Uses
  • Issues of Open Content

Teaching Strategy Guide:

Moby Dick, done w/Indiana U 21st century assessment

Clay Shirky quote:
We are living in the middle of a remarkable increase in our ability to share, to cooperate wit one another, and to take collective action, all outside the framework of traditional institutions and organizations.” Doesn’t believe it all takes places outside formal ed, innovative teachers and how can we support them and bring schools into new media environment

bringing in spirit of participatory culture (everybody should feel entitled to participate whether they do or not)

Design based approach to research (keep returning to research ?s)

Research ?: What is reading in a participatory culture? Design & development of teachers’ strategy guide w/pilot teachers (available onlin for free)

Commitment 1: new media brings new practices. 4 practices (close reading, allusion, multiculturalism, structural analysis) but what are they in new media )? annotation/ornamentation, appropriation (meaningful remix that makes new meaning), multidisciplinarity (bringing in different disciplines as well as race & gender), finding and filling in gaps (like work of fan fiction)

Commitment 2: nature of expertise has changed. Moby Dick Then 7 Now. remix of Moby Dick. Done w/student, Jenkins, literary scholar @ MIT, playwright/teacher

Commitment 3: by being conservative in content, can be radical in approach. Chose Moby Dick b/c already taught and most remixed text (also a remix itself). Used YouTube, Wikpedia, Ning-often block by schools (so had to address policy issues)

Commitment 4: Media production model-production of artifacts can prepare learners to be producers of culture

Commitment 5: consider assessment (U Indiana folks)

Produced Teachers guide (and supplemental Expert Voices guide)

Moby Dick remix:

Rude ? from HS student put in public space made him realize he sounded like 4th grader (representing yourself responsibly and ethically) My ?: why don’t most

Realizations: not what is reading but what is reading community

Need strategies for breaking down expert paradigm (not bounded w/in domains and particular people) become experts but access expertise of others. nerdcore battle!

We need to prepare learners to transform a domain (what does it mean to be literate in participatory culture in the future)

From media production model to strategies for fostering “reading w/mouse in hand” Shirky @Web 2.0 expo video: story about kid behind TV “looking for the mouse” “a screen that ships without a mouse ships broken” Poised to interact w/text

Paticipatory assessment

Learning Library worked example

Forms of Participatory Culture

Affiliations: membership in on and offline comms (formal and informal)

Expressions-production of new creative forms

Collab. Problem-Solving-work in teams to complete tasks and develop knowledge

Circulations-dissemination thru multiple media forms and platforms (many to many)

Inspired research ?s to create 4 C’s of participatory design: How to facilitate connections, support creation, encourage comm collaboration, and creating transparency for media to circulate. not just tech but social.

Participatory model to aggregate content

Goals of learning library

integrate 4Cs, create model that adapts students’ existing learning strategies, design distributed open content network, provide flexible robust framework to build on each others’ knowledge, and develop learning challenges (media maker)

one million monkeys typing (collab choose your own adventures)-

Ex. Transmedia storytelling: start w/concept and get solid example; Your Turn (you get to practice in multiple ways); Ask a reflective question (What do you think?) Not the all-n-one platform btu circulates you out to larger world

Learning Library gives you a profile that shows what you contribute and what other people do with your elements

Pilots: HOME inc (hs media production & literacy class); Global Kids, Zooey’s room (STEM ed online ad after school program for girls)

Need new types of assessment, peer review?

Clement about how people are using Learning Library. Not meant to be prescriptive. 5 ways to use it (identified during pilot)

  • education-educators and others can use it teach themselves about nmls (do challenges yourself)
  • integration-Fail & Fail Often challenge integrated into lesson (offline activity, discussion)
  • adaptation-Game above used by Gobal Kids, swapped out game to emphasize Darfur game to deal with global issues
  • inspiration-seeing what other people have done
  • creation-making up your own challenges

Ownership, authorship and attribution

Created by others or by learning library members

Authorship: who made what? and navigation? How can we find what we need?

General concerns: what can we use; are we protected? How can we teach can we teach ethical, responsible practices? Name checks AU Ctr for Soc Media

Created set of challenges that are required at beginning of Learning Library participation (struggle about setting up hoop)-copyright, fair use, CC, tagging. Must complete b4 submitting. Setting out norms. Challenges provide dynamic illustration of principles using real stories

B4 you submit you need to say whether you created, someone else created, etc

Source credit section; tagging (yours, community, nml principles tags-trying to integrate across disciplines not just stand alone media literacy thing) etc.

Navigation-finding stuff and related stuff

making connections between things (tagging as meaning)

Leave a comment

Leave a Reply